Concept and Production Art for Film and Games
Airship Environment Concept: I worked closely with Greyleaf Games to create airship designs (3D modeling) and key art for the cliffs environment.
Game: Age of Aether Client: Greyleaf Games
Awarded ‘Honorable Mention: Entertainment and Visual Development Society of Illustrators Los Angeles: Illustration West 59’
MacDeath - keyframe concept for ‘steampunk’ lightning gun
Client/Art Director: Mark Rival
Published in Infected by Art: Volume 9 - Juried Fantasy Art Annual
Age of Aether: Weapon Wall - Created the concepts and 3D artwork for 50+ game assets. Flintlock weapons, melee, sabers, airship weapons.
Client: Greyleaf Games
Dead Rising: Watchtower: Design /Matte of ‘Container Fortress’ for the film.
Dead Rising: Watchtower: Design/Matte of the ‘quarantine wall’ painted over drone footage.
Silent Hill Revelation: Mannequin Monster: Creature concept art done for the film based on sketches from the director. Final shots of model/animation completed by Mr X FX.
To No Man's Land: 'City on another planet.' Concept painting created for the intro scenes of the film visible from multiple hotel windows.
Writer/Director: Khizer Khani
The Borgias: Matte painting and concept for Castel Sant'Angelo and background.
The Borgias: Matte painting and concept army encampment. Created numerous alternates of tent and weapon rack elements.
After Earth: Built designs and multiple matte painting elements for crashed Vesper ship, chasm floor, cliff, and ship debris.
Resident Evil Retribution: I worked on the concept art for 'Clone Hangers.' Final VFX and environment by 3D artists.
Resident Evil Retribution: I did some initial style frames of the Kamchatka ship graveyard prior to the film being shot or having plates. Final matte paintings were done by the matte painting department.
The Three Musketeers (2011) - Designed various possibilities for the VFX map sequence during the film including hand-drawn ink and paper elements and ‘game pieces’ to move around the map. I completed the center matte painting of the distant city landscape in addition to the concept development work. Final Shots by Mr X FX.
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Concept BG matte painting for Hockey Advertisement Client: The Sequence Group
Mama: Water damage/supernatural wall stain concept/ vfx element for horror film
Game Artwork, Role-Playing CCG Artwork, Publishing, and Hand-Drawn/Painted:
Alien Landscape: Hand-drawn concept art for the alien planet scenes of ‘The Sky Beneath Our Feet’
Selected by jury and published in IBA: Volume 12, Juried Fantasy Art Annual.
Ice Cream Man: Concept art keyframe Client: Angry Bear Film Productions
'Sentinel' Concepts: Concepts submitted to Art Director for sketch/character design approval and final illustration.
Published in Infected by Art: Volume 5 - Juried Illustration Annual
Reckless Deck: 2D and 3D concept art for the published 'Reckless Deck' card game.
Design was chosen by industry judges and set to be made into a 3D printed miniature/game piece in the next iteration of the game.
The Opposite Game and 'Red': Additional Character and Narrative Concept Illustrations completed during an online illustration workshop
Character Design and Card Artwork for Client: Fantasy Flight Games Star Wars, The Lord of the Rings, Game of Thrones and various RPG projects